Feb 23rd 2017 Force Arena Balance Update | Glory to the Free To Play Players

Watch this video on YouTube The 1.4 update for Star Wars Force Arena will be released today on 2/23/2017. Here are the main things you should take away from the update: 2 New Units (Aqualish Engineer & Wed Treadwell Droid) – Both of these units do the same thing, repair ally structures for 1% health per second. They both cost 3 energy and have low health pools that can be cleared with any form of long range AOE such as Tie Fighter, Ion Mine, X-Wing, Dioxis, etc. For this reason, I feel like the new units won’t be super effective […]

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The Best 2v2 Rebels Strategy in Star Wars Force Arena | Luke + Bodhi Adrenal Drop Pod Counter Strategy

Watch this video on YouTube In my previous “how to win as rebels” video I made some incorrect claims that I wanted to update everyone on in regards to Bodhi. Bodhi’s special ability Technician does the following: Damage taken by Bodhi Rook’s Structures and Land Vehicles decreases by 20%. (Turrets and Shield Generators are excluded) Some of the leader passives are a bit ambiguous and I apologize for spreading incorrect information about Bodhi. Here are some worthy things to note about Bodhi’s special: The 20% damage reduction translates to 25% effective HP. This is better than the 20% HP gain

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Feb 3rd 2017 Force Arena Balance Update Thoughts On Patch Notes

Watch this video on YouTube Leader Balance Changes ▶ Bossk Dev Comment: When creating Bossk’s skill, we knew there was heavy potential for snares to be a bit too strong. We are modifying Bossk’s Skill “Elektro Net” to reduce the CC time, as when chained with other snares and stuns like Energy Pike Trap, it became very oppressive. Electro Net – Snare duration has been decreased from 3.5 sec to 3 sec. Bossk is a really strong leader, especially in 2v2 so I can understand the adjustment. The .5 second nerf on his snare is not a big deal. The

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